- (* = Not Yet Overhauled)
Crafting Magical Items, Buildings, Advanced Engineering, Political Prestige and Personal Development require more than just a little elbow grease or a few arcane words.
To perform a great work:
Costs come in the following units: Goods, Influence, Labour, Magic, and Platinum Pieces
|Great Work||Required Check||Cost|
|Level Up||Your Highest Proficient Save||Your Current Level in Platinum Pieces + Your Current Level in Days|
|Construct A Room or Building||Mason's Tools or Carpenter's Tools||Ultimate Campaign Cost|
|Craft An Item||Relevant Tools or Arcana||Item PP cost or equivalent number of days|
|Research A Spell||Arcana||1 Magic + 10 days per spell level|
|Great Work Attempt|
|25+||Great Success. Roll on the Spare Parts table and gain those resources as a bonus from your efforts.|
|10 - 24||Success.|
|5-9||Partial Success. Roll on the Spare Parts table and increase the cost of this work by that much. You may reattempt this work again. Resources already invested count towards the new attempt but cannot be extracted from the work at this time.|
|4-||Abject failure. Any and all resources invested in this great work are destroyed or wasted.|
|5||The assistance of a specific person or 1d4 influence|
|6||The quality of your final product|
Components can be harvested from the environment or slain foes. When crafting, Components can act as substitute for raw materials or reduce a number of days work to a single hour's work.
When harvesting the retrieved component must be something that could be found scavenging from that source.
When crafting the components must be important parts of the item being created.
|Component Level||Harvest DC||Time Reduction||Gold Value|
|1||15||1 day||5 GP|
|2||20||5 days||25 GP|
|3||25||10 days||50 GP|
|4||30||25 days||100 GP|
|5||35||50 days||250 GP|