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All firearms are martial ranged weapons.



The ammunition is called a bullet, the majority of purchasable firearms use the same bullets but in different ways. A bullet is consumed upon use.

Burst Fire

A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition.


A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).


A weapon that has the Spread property shoots buck shot dealing damage to all enemies in a cone the length of the weapons max range. Creatures inside the weapon's close range must make a DC 15 dexterity saving throw or take the weapon's full damage, on a failure they take half. Creatures beyond the weapon's close range but within it's far range make the same save with advantage but on a failure take half damage and on a success take no damage. Creatures behind partial cover gain advantage on these saving throws. Creatures behind full cover take no damage.

Pistol, Automatic1d10 piercingAmmunition (range 50/150), reload(15 shots)500 gp
Revolver2d6 piercing Ammunition (range 40/120), reload (6 shots)650 gp
Rifle, Hunting 2d8 piercing Ammunition (range 80/320), loading, two handed850 gp
Rifle, Automatic 2d6 piercing Ammunition (range 80/320), burst fire, reload (30 shots), two handed1000 gp
Shotgun, Double Barrelled 2d8 piercing Ammunition (range 30/90), reload (2 shots), two handed 850 gp
Shotgun, Sawn-Off 1d10 piercing Ammunition (range 15/30), reload (2 shots), spread 650 gp
Shotgun, Automatic 2d6 piercing Ammunition (range 30/90), reload (12 shots), two handed, spread1000 gp
Bullets (10) - - 10gp
Rare/Special Firearms
ATAV Gun??Inog's Machine Shop
ATAV Bullets??Inog's Machins Shop
firearms.txt · Last modified: 2016/09/15 22:34 by demanrisu