- (* = Not Yet Overhauled)
All firearms are martial ranged weapons.
The ammunition is called a bullet, the majority of purchasable firearms use the same bullets but in different ways. A bullet is consumed upon use.
A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition.
A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
A weapon that has the Spread property shoots buck shot dealing damage to all enemies in a cone the length of the weapons max range. Creatures inside the weapon's close range must make a DC 15 dexterity saving throw or take the weapon's full damage, on a failure they take half. Creatures beyond the weapon's close range but within it's far range make the same save with advantage but on a failure take half damage and on a success take no damage. Creatures behind partial cover gain advantage on these saving throws. Creatures behind full cover take no damage.
|Pistol, Automatic||1d10 piercing||Ammunition (range 50/150), reload(15 shots)||500 gp|
|Revolver||2d6 piercing||Ammunition (range 40/120), reload (6 shots)||650 gp|
|Rifle, Hunting||2d8 piercing||Ammunition (range 80/320), loading, two handed||850 gp|
|Rifle, Automatic||2d6 piercing||Ammunition (range 80/320), burst fire, reload (30 shots), two handed||1000 gp|
|Shotgun, Double Barrelled||2d8 piercing||Ammunition (range 30/90), reload (2 shots), two handed||850 gp|
|Shotgun, Sawn-Off||1d10 piercing||Ammunition (range 15/30), reload (2 shots), spread||650 gp|
|Shotgun, Automatic||2d6 piercing||Ammunition (range 30/90), reload (12 shots), two handed, spread||1000 gp|
|ATAV Gun||?||?||Inog's Machine Shop|
|ATAV Bullets||?||?||Inog's Machins Shop|