- (* = Not Yet Overhauled)
You may spend downtime preparing for adventure. Each day spent on a preparation activity grants the player one Preparation Die for checks relevant to their preparation, as listed in the Applicable Checks. A single preparation die can be rolled and added to an appropriate roll after the player has seen the result of the roll but before the GM has announced the outcome. If at the end of their downtime a character has a number of preparation dice equal to more than double their current level, they must discard preparation dice until this is no longer true.
|Die Size||Applicable Checks||Activity|
|1d6||survival roll made to navigate while mounted or steering a beast of burden||Communing in solitude with the totem beast at the Construction temple|
|1d6||Religion, History, Nature or Arcana check||researching in the library|
You may spend days investigating a specific topic. For each day make an investigation roll, for each successful roll the GM will answer one question on the topic.
You may one or more days partying when you do so roll a luck save. For every 50gp you spend partying gain a +1 bonus on this save. This cost is reduced to 25gp if you are partying at Dawson's tavern. If you spend multiple days partying you roll one of these saves for each day, using the same bonuses each time. If the last save is even you take the highest of the rolled results. If the last save is odd you take the lowest of the rolled results.
You may invest your time in bringing something new into the world, whether it is a new part of yourself, a new item, a new room or building, or even a new spell. See more details here.
Days and Resources can also be donated to various civic projects around town to enhance options available to players. These are primarily recorded on the Qaval page. New characters will be allowed to start at level 2.
|Improved Blacksmith Worskpace||Radon will craft masterwork melee weapons.|
|Improved Blacksmith Forge||Radon will reforge melee weapons (including weapons into different forms.)|
|Improved Bowyer Workspace||Sharpcall will craft masterwork ranged weapons.|
|Sheemaw's Hut||Sheemaw will collect more things in his hut for trading.|
|Dojo at temple to Shan||Players will be able to collect Preparation Dice to aid them with mellee combat rolls.|
|Arcanum at temple to Shan||Players will be able to collect Preparation Dice to aid them with spellcasting rolls.|
|Firearms Workspace||Sharpcall will build and repair firearms.|
|Construction Temple Stables||2 Beasts may be stabled at the temple.|
|Dawson's Tavern||The cost of Carousing save bonuses will be halved again in price.|
|Ms Grinny's Parlour||The cost of Carousing save bonuses will be halved in price.|
|Monument of Heroes||New characters will be allowed to start at level 2.|
You may spend a period of days on a background quest to obtain resources.
|Time Cost||Earned Resource|
|5 Days||1 Goods|
|25 Days||1 Influence|
|100 Days||1 Magic|
You may perform menial tasks for patrons around town in order to earn money. This roll is an ability save depending on the kind of work performed.
|<5||A bad thing happened|
|5+||1sp per day|
|10+||1gp per day|
|15+||5gp per day|
|20+||10gp per day|
|25+||15gp per day|
|30+||20gp per day|
You must pay lifestyle expenses for each day of your downtime If you have secure lodgings, this cost is halved. If you have a secure supply of food this cost is halved. If you have both this cost is quartered.
Mounts have a consistent lifestyle expense of 1sp. This is affected by secure food and stabling the same as for a person.