- (* = Not Yet Overhauled)
|1st||thunderwave, ray of sickness|
|3rd||shatter, scorching ray|
|5th||dispel magic, fireball|
|7th||blight, ice storm|
|9th||destructive wave, insect plague|
When you choose this domain at 1st level, you gain proficiency with all martial weapons.
You gain the spell Firebolt as a cantrip.
From 2nd level, as an action, you can use your Channel Divinity to corrode a nonmagical ferrous metal object you can see within 5 feet. If the object isn’t being worn or carried, the touch destroys a 1-foot
cube of it. If the object is being worn or carried by a creature you must make a successful melee attack against them. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers . Armor reduced to an AC of 10
or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
From 6th level your corrosive touch can be made with a ranged attack
within 30 feet against any non-magical, non-living object you can see.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 sonic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
At 17th level, you gain Chain Lightning, Disintegrate, Finger of Death, Fire Storm, Tsunami, Earthquake, Storm of Vengeance or Meteor Swarm as a domain spell.